hey DUDES, i need help on two things, your feedback would be appreciated, if you'd be so awesome. 1. the shoulder strap so! i didn't really think it out very much in the concept, i left it for now to figure out. if you look, ROCK has this big fucking belt strapped around his shoulder. and it actually makes very little…
Thanks everybody! I am glad everybody likes my rocks, and I can try to write up a guide or do a video when I get some free time. This is my process at the moment. 1) Model out the large forms in maya with a bunch of primitive shapes bashed together. Topology doesn't matter just get the silhouette and large parts in there.…
@James Ordner Even if u do not move objects,u might want to change the color or brightness of the light source,or u decide to move the light because u want to change the direction of ur light,or u do not like how the shadows have been cast.For each experimentation,thou shall rebuild.I can't stress how annoying that is.…
After working a bit more on the form I decided to remove the straps that I had sculpted into the character’s body and make them their own sub tools again because I really want to learn how to handle multiple high poly sub tools and the process of projecting/baking out the detail onto a low poly mesh. I am very confused and…
Hello and welcome to Polycount :) The scene itself looks pretty promising but as sybrix already stated you got some serious issues in it. Fortunately the most of it are minor tweaks and not really hard to do. The most time consuming thing you have to fix are your texture seems, dig a bit deeper into UVing and try to hide…
Hi man! its looking ok so far, if you want some feedback thens ill try and give you some and hopefully it will help. First thing I would say is that the lowpoly geometry could be reduced down you have areas that could be chopped out and baked into the normals with a rethink of your High poly. The sections that stick out to…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
Hello, I am a long-time reader of this site and, at the persistent urgings of my friend (oglemeanimations), I am finally getting serious and putting my work out and asking for help. I have been chipping away for years at learning how to become good enough at the craft of creating 3D art for games to get a job as an artist,…
Edit: It's finally finished! It's been awhile since I updated this post and I kind of neglected it. But my Cute Stylized House project is finally finished! I wanted to thank everyone on here who gave me feedback! I learned a lot from this project and though there's things I'm not too happy with I've got to move onto the…
To create the foliage for the tree, i took a simple plane into Zbrush, raised it several Sub-D levels, and sculpted this, which i later polypainted to create the diffuse for. "earlyleaf1") after baking out diffuse and normal maps from this plane, i took the images into photoshop and edited the alpha channel to make it so…