Hey guys! Just wanted to make a thread for this beast. I need some feedback :D I think the highpoly of this guy is pretty much done. Gonna start polypainting soon, havent tried this before, I mean transfer the polypainting to the lowpoly (which will be done pretty soon). Anyone got any neat tutorial or can tell me how to…
Hi I'm doing the MH-6 Little Bird helicopter, possibly meant for the UDK engine and I got a few wonderings about the highpoly, how would you create the highpoly for this one? I know there's probably not a specific way to do it, but a few thoughts and ideas from cunning people would be greatly appreciated. I'm having a hard…
Is there a working merging/boolean script or function in 3ds max or any other program that allows to combine open lowpoly meshes? When I build the lowpoly for hardsurface hp-objects I end up with lots of intersecting boxes and stuff which I want to merge into one big mesh. For now I cut along the intersection an edge for…
Sim Ki Yong posted an awesome lowpoly character and sculpt over on ZBrushCentral! Pics and thread after the jump! Hailing from Korea, Sim Ki Yong has posted up some pretty tasty character art created in ZBrush and Maya. He's done the full bit, from highpoly sculpt down to lowpoly mesh, super detailed textures and great…
Hello guys ,ihave some questions about lowPoly topology , here is a low mesh that i made to bake nhighpoly one on it .. http://tinypic.com/view.php?pic=33jkbqv&s=6 heres is the mesh from the back : http://tinypic.com/view.php?pic=2h2mkgy&s=6 this is how it looks when i smooth edges to prepare the mesh for baking normalmap:…
Hello Green machine, First off BIG thanx to Paul Richards for being so cool to allow us to use the concept to create these lovely models. Not to forget Caryn Law for her Alias HellChick to which made these creations possible. As you all can plainly see I have gotten permission to model this lovely piece of art work along…
lol, for cars and hard surface models in general, you want a subdivision workflow where you make a lowpoly, then subdivide it. Make use of edgeloops and in general start low (poly) and work high. Using mirror isn't even the main issue here imo
Hi there i made a script for automaticly assign a texture size based on the texel per unit settings. this is used for a lowpolymesh to bake with a highpoly. since the bake functions in max are a little limited, i implemented a port to xnormal as well. works pretty fine but there is a huge problem. to get the lowpoly mesh…
Subject: Small prop, High/Low/Uv/Bake exercise. Polygon Limit: 2000 tris Texture Limit: 512 Husqvarna XP chainsaw(various models can be found, few free to pick/chose details from any model). This image has been resized. Click this bar to view the full image. The original image is sized 2611x1102. 3d view:…
So I am currently working on a model and I got a little ahead of myself in my workflow. So my lowpoly is 4k and was created in 3ds max. I subdivided the mesh and reworked the polys partly in zbrush and 3ds going in and out of both programs. my workflow usually works well for me to get the topology and poly count i am…