On Friday last week CGHUB launched their latest challenge titled 'Warriors', which is a sculpting challenge with a great bonus to all entrants. More info after the jump. The contest is a sculpting challenge, which all entrants are required to use Mudbox exclusively for sculpting, painting and rendering of their entries for…
Hi everybody. This is my first official post here on Polycount since I haven't been active in years. My name is Chris Sulzbach and I'm a Lead Character Artist at Firaxis Games and my last two projects were XCOM: Enemy Unknown and XCOM: Enemy Within. I've been a Polycount reader for years but rarely posted and if I did it…
Indigo, the character to represent my Game Engine The Push To Build "Indigo" Engine. A creature I am calling an Identity, Identities will be an extending feature to the engine for peoples Gamer Profiles. Similar to an avatar from XBL. I know its nothing amazing and the texture is fairly basic, but I'm rather happy with it.…
Hi guys, I am very new to unity learning slowly. I have modeled an apart and this is the bathroom.I was confused about shininess in Unity but then i used Reflective/Specular shadder. In base image i just simply load a simple white image and in cubemap i created a cubemap and added 6 panorama cube map image(Broke cubemap…
Hi everybody, I extended SpeedyPainter, a free drawing software that I am developing, with the ability to "draw" normal maps. I was thingking that (maybe) this variant could be useful to game developers and asset creators, as a simple way to apply 3D surface detail to their 3d objects. Do you think such a tool can be…
Started work on a new sci-fi scene for a bit of fun and practice with UE4. I am creating a deep space mining ship 'Selene' and firstly i am making the living quarters hallway. This area will contain a briefing table and around this will contain crew lockers, their space suits and ways of assembling their suits in the area.…
Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (3000-3500 polys) to unique ones (5-7k+ polys). Bipeds…
This is a Zbrush render of a naga sculpture I'll be placing at the front of the bridge and probably somewhere else around the cliffs. I've cobbled this together from a few references I've found. There are a few things I couldn't see, so I had to guess. The only thing I'm not sure about is on the back where the top shell…
I'm assuming your going for a realistic representation here are some things I noticed. Going left to right. I used a side pic to better show off the angle 1 - The side Picatinny rail is missing the 2 bolts holes and separation that mount it the the weapon 2 - The beginning or the bolt slider is missing the circle lock…
None of these meshes use textures actually! Just flat colors in light. But I should have had better color choice. I am reading Color and Light right now to learn more about the properties of light. [ame="https://www.amazon.com/Color-Light-Guide-Realist-Painter/dp/0740797719"]Amazon.com: Color and Light: A Guide for the…