Learn :P You've got the biggest library in the world at your fingertips and all of the tools you need without having to spend a penny further than an internet connection and the computer you have infront of you. In addition to that, you've a whole host of forums there full to the brim of people that have been there before,…
For you next game please fix the mouse input which seems to be dependant on the framerate and thus really lags if you only get 30-40 fps (which would be fine to play usually), as it has totally ruined any fun ET:QW could have been :( *a dissatisfied customer* :p Oh yeah and congrats Spacemonkey!
i used this tutorial a while ago that suggests mental ray and 32 bit displacements, but it doesn't seem that zbrush 4 has all of those fancy settings for exporting displacement maps. i recently opened a max 2008 model with displacements in max 2010, and i had to adjust the extrusion strength to get it to look right. i…
well, no, not taking shots at Polycount. The games industry is basically reverting to pre fortnite levels of employment. He's coming here to learn how to get into games, so it must be really bad in VFX There's a wiki Blenderbob, http://wiki.polycount.com/wiki/Polycount but you probably know most of what's in it. Games and…
Interesting pathogen FPS mechanic which sounds intriguing and off the top of my head don't believe I've played anything similar so I'll grab it on Steam will get into it after work tonight. As for the art congrats to both yourself and team looks heaps nice also btw I might be a bit cheeky asking but did you happen to slip…
i just quickly glanced over it but it looks like a magnetic system to me. you can get body systems like that for well under 10k, that's far off from an optical vicon or similar and is less suited for game-type action movements. these magnetic ones are being used for live performances and such, typically bundled with an…
Hello, it's me again. I've been working in the helmet since my last post and I wanted to show you the progress so far. I had the idea when I first though about joining the contest but I choose to wait and see for other entrys to come in (I really never modeled a helmet before). It's been quite tough getting the shape right…
very cool stuff. it'll be interesting to see how they further refine and develop the technology of breakable materials. it's analogous to the development of visual material properties, in that when things were just first starting out all materials had the same "read" (and still do, like the normal-mapping engines that make…
I'm using an older Intuos 3 and get a lazy start when Windows Ink is enabled in Tablet Properties. Try disabling Windows Ink for Topogun — for me, it's too sensitive, so I prefer using a mouse.