That scene looks good snefer! Here is something I made for my UE4 scene. It´s going to be abandoned diner scene. Textured 100% with Substance Designer. Marmoset viewer is here: https://www.artstation.com/artwork/ayvmz
They could be good enough or need a lot of refining depending how they look in the final scene. I get more bone vibes than rock, but that can work too. I'd suggest blocking out the scene with how you want to use the rock and proceeding from there.
I like what you have so far ,some things I would be thinking about if I was making this scene: - What is the focal point? I think this scene needs something to grab my eye right away. - What is the story in this place? Is it a nice family who lives there? Or a hermit who lives by him self? Or a grandma taking care of her…
Hi there, I'm here for first time, and I making bold move - start my posts from this category! My name is Aleks - as other guys at this platform I'm looking for a job. I don't want to waste your time, so here fast description of myself as a 3D Artist: I started doing 3D for 2 years ago, for this time I was in a indie…
I was not able to see any of the cloud based materials in the library, so I did a hard reset. This caused toolbag to crash, and any subsequent attempts to open that scene result in crash. I reinstalled the program but it still hard crashes either if i try to open that scene, or if I try to oepn the library in a clean…
I'm seeing overall scene brightness/contrast changing pretty drastically across all scenes for our game post updating from Unity 2019.4.18 (expected lighting) to Unity 2020.2.7 (scene is brighter and washed out) What changed? Any ideas?
Textured the telephone pole. Will probably make some additional changes to this later on, as it's one of the few areas where the roughness values pop from the main camera angle (Would is going in the wrong direction on the top of this image, but it's been fixed now) Also completely redid the trees, making them more dense,…
So.. I have build a simple scene to test lighting.. and after a few days I can say I still don't understand it. I have read a saw dozens of articles and videos about lighting but not a single one answered all my questions. (fully static lighting) So first I create directional light with some bounces. Then I add atmospheric…
"Heart of Gold" - Jamie Jamieson (http://www.polycount.com/forum/showthread.php?t=148856) Software Maya xNormal Quixel Substance Designer (Steam Basic Version) Substance Painter (Steam Basic Version) ZBrush UE4 For this project I wanted to try to blend between Halos Forerunner architecture and Thors Asgard Art style, as…