For sub-surface scattering you will have to use Mental Ray. Then assign a "SSS Fast Skin Shader" material to whatever you want to have SSS. I'm not sure what you mean by caustics, again that's a mental ray thing, but if you just mean light bouncing from diffuse surfaces (radiosity), then you can do that by using Max's…
Boom! As far as I know the Mac Pro line's primary users have been video editors that need their 1k/2k/4k footage running nearly real time which can be a huge challenge. At work we use a large Dell machine with large graphics cards and fast ram as well as a raided 15k rpm harddrives and it still won't drive some of our…
Do yourself a favor and just get a DVD drive. They're very cheap these days and come in handy for burning backups. If you want fast reads you should get two smaller drives that are inexpensive and put them in a RAID 0 configuration. Very fast. Two 128 GB SSD's, even if they're slower, will be faster in a RAID 0 (striping)…
they've got some cool stuff going into the expansion; like achievements & a pretty crazy stats tracking thingiebob. I still play, but I only play a few hours a night lately, don't really care enough to farm or pvp anymore. I make 700-800g ever 3 days selling bear mounts with some guildies, sell gems from the excess badges…
Hi everyone! I am an environment artist, and I am practicing digital painting to be able to create some real sick hand painted textures for my 3D work. I have started a '30 day' drawing challenge to sharpen my digital painting skills. I may not be able to post my work every day, so it might take a little bit longer than 30…
It has been a while since i showed something so there she is, new project that im working on. She is going to be a full character after a concept but for now im focusing on finishing the head and hair before going further. If u have any suggestions feel free to share :P…
Hey guys, thanks for the kind words. As for more lighting passes I may at some point but I'm not 100% sure yet. The bubbles are mesh particles with vertex coloring to aid in some animated shape expansion as they grow pop. They then erode away (based on the same vertex coloring) as they pop and some other particles spawn to…
For me it depends on a game. I can have a couple of days in a week with more playing than working (personal projects), and sometimes I go crazy, and I work non-stop a full week. But I still don't have an "addiction" to play games. I have enough self-discipline to stop in time. Anyway, open world games are something I'll…