Looks incredible so far! My only criticism is the night scene looks a little too saturated when compared to the day scene and as @fearian said the fire looks a little glowy as well in that scene.
this trailer confuses me. is the entire thing cg? the quality seems to vary wildly from scene to scene, and sometimes from actor to actor within the same scene. grendel looks like a mummified gollum.
Just googling old road you can see some are darker than the grass and foliage and some are lighter, just depends on the materials and how it aged. Personally I'd start with the brighter concrete curb, put that at about .4 and try .35 for the road and see if that looks right. Charts are a good place to start, but I'll…
I have been working on some scenes to include in a crowdfunding video for a live-action mystery adventure throwback named "Vanished..."(see:Phantasmagoria, Myst, etc.) Feedback is welcome! IndieGoGo Campaign: http://igg.me/p/273340?a=1733558 Dungeon Scene: V1: Wire: Front Gate Scene v2: V1: Wire:
Hello there, This is my sewer scene inside UDK. This is my first scene inside UDK, usually I make props and vehicles etc. As you can see It's a lot inspired by mirror's edge ( I love that game ). In my opinion the scene isn't finished yet and I need your advices to improve it. Thanks by advance !
I'm trying to play level but I get this message I imagine it has something to do with where I save my packages or scene?? Here is where I save my package Here is where I save my scene (not sure if it matters where I save my scene
I've redone the lighting for the scene. I've yet to make a low poly for the chair and put that in the scene. I've almost finished the stair high poly and will add them back into the scene after the normals are all baked.
Scene Depth is not normalized / non-linear with a range of 0 - 16,777,215. Opposed to this, the alpha output of the scene texture node returns the inverted scene depth within 0-1 range. It also requires less instructions.
Apologies for the long title. Does anyone know how you switch off seeing polys that are facing away from you? I'm trying to work on an indoor scene, but it's a PITA having the inside scene be unviewable when the camera is outside the scene.
ah yeah. Had to remind myself of the cat scene on youtube. Lol. My fav scene is the pool scene though. Brilliantly done. SPOILER ALERT! [ame] http://www.youtube.com/watch?v=wQ6qh0z48Uk[/ame]