Hey Guys! I just submitted an item to the workshop! I'd love feedback and if you like it, thumbs up! http://steamcommunity.com/sharedfiles/filedetails/?id=199117220&searchtext= Also, I have seen that when Luna attacks, the glow of the old weapon is still there, I am unsure about the process for changing where that glow is…
1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
Hi, Im new to this Forum so spare on me if i hit the wrong section for this thread. My question is: Can i do proper Items for the contest with just: - Blender - Photoshop so is it possible? Because it looks like i can not use the mask1 and mask2 in blender .. greets Mike
Hello! I'm Kate Triantafelow, an illustrator and concept artist looking for remote freelance work. I create designs and illustrations for characters, creatures, props, items and environments. I am proficient in a variety of illustration styles and create assets using either Photoshop or Illustrator. email:…
Had this model from a long time ago. Any ideas? There is no specular map on it, though from the references it seems there is not much specular influence/variance (Would simply make it a tad brighter all around). Still needs a gun on top and will add more unique items on the side. The original reference didn't have much on…
I am using blender and trying to do particle effects on a DOTA 2 item. I have tried both SMD and DMX formats exported with _fx post texts as per games workshop specs. I have also watched their tutorial. I am now stumped hopefully someone can get back to me :poly132:
Hi there guys, Just gonna dump a few screens here of what ive been working on. Any Crit is welcome also this is my first time making dota items so the learning curve has been rough. The models need to be properly skinned as well. The horse isn't mine but I'm sure most of you know that :)
Sorry if this has been posted before but have you all seen the MAX 8 new features videos? Checkout the Pelt Mapping, im no expert but everybody's favourite chore UV mapping looks to have suddenly become very easy and very quick. http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5903856
I wouldn't make the items as individual assets at all. Everything should be grouped together into larger assets. And instead of having a new mesh for each product consider using texture variants or even just tints in the shader. It's then just a case of keeping the polycount within limits on those assets.
Thanks Pior! Finally an update for this guy, before I put this set on hold for some Chinese themed items! The Lowpoly for the spirit bear is done, the druid and trueform also have some work put into them. Here's some marmoset grabs of the spirit bear bake for now.