Looks way better :) now its a more believable material. When it comes to these kind of scratches you need to think if their placement makes sens, currently its on a surface that is surrounded by stuff that's sticking out so its seems unlikely that this part would get a scratch. Study pictures of machine guns in order to…
Just so I'm clear... This doesn't use either the original textures in some form, or screenshots of them edited into new files: Or this (Which will how poor the weapon is likely not but that HUD on the weapon is a bit suspect): This one could go either way, so I reserve judgement: But if these shadows are real, I'll eat my…
Heya Ben, how are ya? Model looks fantastic. About being super accurate with objects: There comes a point to where worrying so much about accuracy is simply a waste of time. It's a video game weapon, and even 'modern' FPS titles like Call of Duty are in alternate universes anyways. Additionally, there are tons of…
Like Slipsius and Arturow already mentioned, the animation feels a bit messy, and you get no clear idea of what kind of weapon he's being hit with or where he's being hit. To make the animation clearer and simpler I'd figure out excactly what kind of weapon he's being hit by and keep the force of the impacts the same…
Very unusual... but promising A few main crits, first of all the alpha mapping for the flames doesn't seem quite right. It looks like there is a black line around each of the flames. The fact that you don't know what weapon it is she's holding doesn't bode well. It's definitely not very well suited to be a lance , far too…
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I will just use this as some form of learning blog. So, I started drawing a texture for the mesh, and well, it looks bad. I can somewhat passable draw in black and white but my understanding for color is extremly lacking. But this doesn't only show me that im shit, but it helped me to understand why you create a high poly…
I decided it would be much easier to work out the weapon in 3D then sketch details over it instead of trying to correct perspective in the sketch. Originally the weapon automatically rotated each pull of the lever but I wanted a more visible way of showing how it works. At first I was going to do something similar to a…
Crimson Hawk: [SKETCHFAB]b541c8b7633e4de58dbca5ee3a5af6d2[/SKETCHFAB] Just standard mats for now. Reference: Need more enemy units, I really liked the look of the Crimson Hawk, I haven't unwrapped him yet so any C & c is welcome. He is exactly at 500 tris with his armor, the belt weapon and pipes for his wing pack are at…
For sure continue doing this. For your portfolio, it's better to have a quality over quantity; you're only as good as your worst piece. - The frog looks cool, but the texturing and rendering is not good enough. I'd take this out. - The sculpting on the corrupted blade is interesting, but it would need to be textured. -…