Hello, We are looking for more members to join our team to help us develop a fantasy MMORPG. The game IS working (we are using an AAA engine). We need: - Concept artist/illustrator - 2D GUI designer (all in game UI ) - 2D texture artist (paint textures, semi-realistic/cartoon style) - 3D character artists (for all in game…
So I am doing some rigging in 3ds max 2017 and I'm noticing a particularly annoying occurrence. When using the Bone Tools rollout menu from the Animation panel I can go along working just fine. After a while however I notice that the "Bone Edit Mode" button becomes grayed out and unclickable. Closing and opening the…
(Not sure if this is the right forum, if it's wrong please move it.) I'm trying to model Jade from the Homestuck webcomic, as my first major project and as a replacement for the Sniper in TF2. The body is going along well: (5560 tris; ignore the shoes, they aren't UV mapped yet.) But as you can tell from the hole in the…
Title pretty much says it all. Have you ever gone back to school after you´ve gotten a job in the industry? I´m on of the lucky ones that have gotten the chance (Been working 1.5 years soon) and I do a good job and all that and I´m sure I could get a job at another place etc etc so that´s not the problem but lately i´ve…
It's been a long time coming but it's here finally... Instead of just the odd appearance in WAYWO, emerging from the depths of obscurity now and then to ask for feedback. I also have some work on the NDA shelf I'm eager to post in future but you know how it goes till then. First of all let me dump all the junk from the…
Hi I wanted to post some personal work on the forum, most of which done in ZBrush, some retopologized in 3ds Max. Here is a ZB sketch, decimated then rendered in Mental Ray.
I am new to 3D modelling and I'm looking for some expert advice. I'm going through the process of deciding what software I should learn to use and incorporate into a complete 3D modelling work-flow. I want to be able to build props, texture them with realistic PBR materials, and import them into a game engine such as Unity…