Hey, sorry i didn't get back to you sooner, I am studying at Victoria University and yep I am studying Game development Anyway here are some updates, I have now completed about 99% of the model...well enough to start texturing. Here are some renders of the building as well as a shaded wireframe and polycount, I am…
Great Idea! Hello fellow animators, my name is Morris Belfrage. 23 years old, lives in Stockholm, Sweden, currently doing my Internship at Expansive Worlds as an animator. I've studied quite a lot of game development, first I did a three years bachelors (way to theoretical) and currently I'm in the final months of a two…
Hi guys, Max: I used a single smoothing group for all the polygon faces in the editable poly before the TurboSmooth (low-polycount sphere), then I tried it again with another editable poly after the TurboSmooth (high-polycount sphere), but the "corners" remained in each case. I also tried different amount of segmentation…
what do you mean? Like if it is possible to render 3d on the nintendo DS? A.) sure it is,- its why we have DS now over the Advance like putting your own 3d models (homebrew) on your nintendo DS? A.) yes and now, with the latest firmware (a few days ago, the one with facebook photo upload support) nintendo prevented 3rd…
What's up Zcubed, if you want to know the secret to becomming a good modeler, well the first is to start using reference and the second you are doing already which is practice. Over all you are doing a good job. Try to only put edges were there is detail. For example if you can define the shape of a curve with only 4 edges…
well, polycount means barely nothing anyway. Same model with different uvs, bones influences, texture size could be very efficient or very heavy. There's so much more constrains than polycount, rules are much more complex than "make character 1000K" some are: hard edges double the vertex count on the seam uvs border double…
i think you are making things overly complicated. groups are usually disasterous.. required groups.. *shudder* especially with nothing in the way of prizes lined up. it needs to be open to both single players and groups. not everyone has the spare time to devout to 2 or 3 other people to get things worked out. while not a…
Hello everyone! This is my first post ever in Polycount. The post will be about the character I did for my graduation degree project. For the project I had to do two characters and a playable environment. The environment and the other character are coming to polycount too! The design of the character is heavily inspired by…
Hey guys! I released a course a month or two back teaching people that knew how to use "Maya" if they already knew how to use "3ds max". Well I got a lot of messages and people asking for the reverse of that "Learning 3ds Max after knowing Maya". If you're in a position where you need to learn 3ds max for a new job, just…
Hey everyone, My name is Michael I am 26 years old, I have had a hard time moving forward with my art but I am finally ready to join Polycount for the great advice everyone gives. I have some schooling but was never able to finish due to the art school being so expensive. So I could really use the help, the goal here is to…