One thing that helped me recently as I was working on some characters was this: I got a free model from the Unity asset store and used it as a reference. In this case, I used the standard asset character, who is cartoony, but the topology is perfect for animation. So you can put that model right next to your own and it is…
Hello everyone, I received a submission from one of my students as a final project. But something feels off, I think he might have downloaded the model and is using it as his own. I've searched a few website but failed to get anything Here is 2 screenshots of the given model. https://imgur.com/a/eNSpH23 If any of you guys…
I've realized as i do more poly modeling how tedious some of the tasks are. So I'm trying to figure out a way to speed my poly modeling, I know some basic things I need to improve, like how I need to work out a new hotkey map. But I've been looking into poly/subdiv modeling extension scripts and plugins, which look like…
Hi, I'm currently creating a game and would like some 3D models for development and to give my prototype a better look. This game (currently called Assassink) is a casual action/arcade game that takes place in a toilet. The user has to crap on enemies :) This game is suppose to be humorous and not about grossing people…
Team name: RedCell Studio. Project name: Clan Arena Brief description: Clan Arena is a first person shooter game that is constructed with the C4 engine. Target aim: Freeware at this time but we could still chance this. Compensation: satisfaction of creating the game. Future funding and portfolio filling Technology:…
So ive been a weapon and enviroment modeller for about 6 months and now since looking round these forums ive been really inspired to do some character modelling but i dont know where to start. can anyone help me
Having done a sports car I wanted to do something larger and decided to try to model a M1A1 Abrams, Just finished a modeling 2 course and now just building up a portfolio. I welcome any and all critique comments and suggestions
hey guys i was wondering if you guys know how to see normal maps and everything that you applied on your mesh in the perspective view of 3ds max?is there and option i have to check? and if yes how do i see it? and if no! are there any good model viewers out there that i can look at my models in to see what they will look…
Greeting people. Im a new guy here. been working as archviz artist for quite some years... but im ABSOLUTELY NEW to gaming field. so please guide me a little as this will be my 1st art work for game modeling. :) 1- Back to basic... Scaling. what unit should i set before i start importing mesh from dota2 model??? Display…