I made a simple cloud cover texture in substance designer with an emissive for the cloud rim lighting/ backlight and an opacity for the more sparse areas. (Please let me know if I'm going about this the wrong way! Basically trying to get a stormy sky in UE4). My emissive issue seems to be stemming from the sampler type?…
Hi polycount! I'm Nils, a Swedish 3D artist. Thought I'd share some work of mine. First, a word. Most of my things will have a link attached to them. This link will lead to a webgl scene where you can see the models in 3D (kind of like sketchfab I guess, but - dare I say it - a bit more advanced.) No plugins needed, and…
I really really want to like this software, but DDo is so unstable it's killing me. 1.6 Won't let me open and re-save old projects, 1.8 doesn't set my layer mask when I pick a Material ID colour, and occasionally just crashes for the hell of it. I managed to crash both my video driver and the explorer.exe process…
Whether the game ends up being good or not. I know I'm definitely getting the soundtrack! I loved all of Rare's games. Though Banjo-Kazooie and Jet Force Gemini definitely had to be my favorites. After this if they did a game like Jet Force Gemini that would be amazing. Though I guess for that music I don't know if they…
I did of course. I see that it gets even worse when you rotate the camera, but its quite bad even when moving. I have a standard 1080 and I'm not experiencing the issue, not even on my previous card which was a 970. I work with a lot of megascans plants regularly, so If this would be something generic, I should have…
Hey, welcome to our second unofficial dota 2 workshop friendly competition (because huge names are cool) This month we will work with the 3 most voted heroes on the pool the pool this month was "heroes that doesnt have any set" the idea of the competition is to create item´s in a friend environment and with the feedback of…
Well... as I see it there are a couple of alternatives that could get you where you want. Option 1 is probably the easiest and makes the most sense. You could just bevel all the edges out and fix your normals that way, and then use the tilable normal map that you generate from the height-map you painted from your tilable…
Nah, multi-gizmo is handier because you set it up once and can do anything. In Max if you want to jump to local mode, you'd have to take each transform tool,then set it to local space, then do your work. And you still have to find the handles if you switch using shortcut keys...
I haven't tried the tool yet but surely plan to do so soon :) I am still a bit confused about what it does - the core concept seems a little hard to grasp. So I guess I'll simply ask some questions about a specific scenario. Let's say I already have personal settings ready that I always use, for all the Xnormal options :…
Do you mean rather output color space set in monitor menu? A safe bet would be just setting you monitor to sRGB emulation mode in the monitor menu. If you still want to see "wider" AdobeRGB colors you really need a colorimeter and an exact profile of your monitor to see true accurate colors and not over-saturated ones…