So I did a bit more research/reading on iRay VR and there's actually a bit more information to it. At a basic level, iRay can take snapshots of both a left and a right eye image which is used to make the 360 degree panorama. This is the stuff that runs on any headset and isn't performance taxing. What Nvidia showed in the…
plyrs - So this is coming along really great, some smoke effects are nicely subtle. I'm worried though if you don't stop soon the scene is going to become too cluttered. One thing I can't help but notice is that my eyes are always drawn to the ivy coming through the window, I think its because the ivy is a very plasticy…
The problem most studios have with people coming out of 'game' programs is that they very rarely show any area of specialization or focused interest. Too many portfolios and demo reels show a superficial introduction to a wide-range of skillsets: a bit of character modeling, a bit of environment art, scripting, rigging,…
Starting with the light assets first so I can get most of the lighting up. So that when I create the rest of the assets and bring them in, I know how they look in my scene and how they react with the light. This is so I can then make changes to the textures if they don't match up with the reference. Also It just helps me…
Its kind of a crude paint over, but I think it might help illustrate some points. I feel like the modeling and texture work on this is pretty solid. It might help to refine some things here and there, like the wooden drawers could use more grundge to help match the rest of the scene, but thats a knit pick. Id say the…
You've got some good stuff, especially considering you're 19, D1ver, and you seem like a pretty cool dude to boot, I think you've got a good shot at making it if you keep with it. Wish there was some specifics i could say about your art to help you focus on a weak point, but it's all "pretty good". In general i think you…
This may be the tough answer you'll have to swallow. Check out this post in the Careers & Education section, from a person involved in hiring. They have to screen through many artists a day, if you don't have the best work, they quickly go for the next artist to consider for a position. With school, you have to take the…
It's looking much better than it had. Breaking it up with small and large webs and other similar objects is going to help. I'd keep tweaking the lighting, especially the strength and falloff. Candles do not illuminate very well. Play with various angles of moonlight shining into the room. Look at some of your favorite…
For starters, kudos on tackling this environment and learning a lot with SD. It's always rewarding when you dive into the deep end with things. As the environment goes I'll drop in some main points on criticism. - The lighting is very flat and comes off very dull when you could be leaving the outskirts quite dark and the…
Using Vray you can go the easy way by setting the image sampler to progressive path-tracing, set time to unlimited, and getting out your guitar or making a cup of tea, and simply wait for the noise to clear.......... Or you can learn what's going on 'under the hood' by leaving the image sampler as adaptive and delving into…