I just found out that squash and stretch works in UE4 right out of the box. Woah. http://www.gfycat.com/SelfreliantConcernedKiskadee You literally just scale the bones in your animation, export, import into UE4, BAM, works.
On import, check the calibration profile to be UE4. That'll flip the Y channel of your normal map to +Y for DDO, and it'll flip it back to what you imported originally on export if you check the UE4 profile in the exporter.
Wow, seeing this makes me want to know more about shading in UE4 and PBR in general. That thing about the normal and height map is very interesting. Could you point to some nice resources on UE4 shading?
This is awesome! Was looking for my old project: (https://polycount.com/discussion/197974/ue4-wolfenstein-modular-sub-room-bombates-room), and found this one! Killer job on the pipes and the doors! Not the easiest kit to build out!
Came across this for Blender https://www.youtube.com/watch?v=ve3TXCuwoKo I am trying to see if I can replicate this in UE4 but I can't find a Voronoi node. Is this even possible in ue4 and if it is. How is it in terms of performance? Would this be considered performance heavy? Would appreciate any help I can get. Thanks.…
Is it possible to render out spherical images using ue4. I am not sure ue4 has spherical cameras. Looking into this atm. Any knowledge that can be shared I appreciate it. Thanks.