[ QUOTE ] People are selfdestructive and not very moderate by default so sometimes little regulation is needed. [/ QUOTE ] This is what happens when we as a nation let the government raise our children. They only pass laws, not teach children like parents should. Maybe we as a society are so screwed up that we can't raise…
You are perfectly safe buying and owning stock in your employer's company. You aren't an executive and will never be in a position to profit from insider trading. Its a non-issue. I wouldn't recommend buying individual stocks generally. Stick with an index ETF of the sixty biggest companies on an exchange (something like…
JFabiano, nice goomba! Yep you got it; stick a Unwrap UVW modifier UNDERNEATH the symmetry modifier in the stack, and this will allow you to unwrap and texture half the model only. Collapsing the stack will make you lose the ability to model and edit UVs using symmetry. For the eyebrows, no, the plane doesn't have to be…
This is in editor rather than at run time - the problem is entirely on the game thread (gpu time is under 20ms) Times double if the landscape is converted to nanite Edit layers are disabled although that has made no diffrence This is a 4km square landscape converted from normal level to WP (starting an empty WP level is…
I'm making a set of violins for some characters to play. I've found out that constraining the violin's body to the shoulder and rotating it from there, and sticking the IK wrist to the violin's neck so the arm follows is a good solution for the violin itself. Okay, so, the bow then can be stuck to the other hand, but I…
You guys make me sick! No, not really. I can't tell all of you how much I admire yall. I visit this site every day in hopes that one day I can create art like you guys do. Unfortunately I have no artistic abilities. Maybe one day, when the Navy lets me, I'll get to take some time out and start to learn 3DS or Maya well…
Hey Eric, Thanks for taking a look :) Def forgot to drop my mood board which is my compass and inspiration through this project. The scene i am building is heavily influenced by these images here: So its going to be a stylized scene for sure. Going to push myself with some new shaders to make the massive size of the trees…
Hello everyone , I have made a broken wall in maya using a brick texture and set the tiling inside maya to 1.8 in both U and V , went to unreal and done the same setup with texcoord also tile 1.8 and there was a mismatch in the tiling that is most noticeable on the individual brick models on top of the wall , if anyone…
Wow really nice and fast update :) . But i found a bug(i think), but it is with the stack tools. I made a cube(Made it Editable Poly) 100x100x100 and used explode, so good so far.But then i selected all shells and clicked Stack Tools...Bam!!!, only one Side remains and the other Sides are gone like in this screenshot: I…