The wrinkles feel weird. Too large scale (too 'thick') yet not enough depth or sharpness. This makes it feel like a rock sculpt that the artist didn't put enough labour in to get proper depth. The eyes have a much better, fleshier feeling. Notice how theres a lot more variety in the sharpness/depth/size of the wrinkles?…
Update on the plane ive reworked quite alot of the textures im planning to reduce the sharpness to the exhaust its abit too sharp and plasticy atm always looking for critique :)
I am new to maya and want to start adding hotkeys in the hotkey editor. Initial plan is to have Alt + the QWERTASDFZXCV keys set aside as my personal hotkeys. I know many here prefer marking menus, but I am on a laptop and dont have a pen tablet. (as a student dont want to buy one just yet as the budget doesnt allow it).…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
So I'm thinking of delivering a UE compiled exe file to clients in future in which people can walk around in interior/exterior of a House but I wonder if I can share the exe file if I've used assets from sites like Evermotion or CgAxis I can model most furniture by myself but That'd take time