Thanks for the kind words guys! I'm glad it helps! I have one commercial code I will be giving away here, Post why you love nDo2 and what you will be using it for :) I will randomly select the winner (using google random number picker)
Found these randomly, little SDS video tuts for random shapes, might be of interest. Dude's lightning fast on his keyboard shortcuts, though. I think this is what living inside Pedro's mind might be like. http://www.vimeo.com/7901273 http://www.vimeo.com/8155497 http://www.vimeo.com/9984227
cheers! here's some progress shots of new environment generation method I'm working on: ( I'm mostly cobbling together example scripts at the moment, but it will all come together as something interesting hopefully! ) here's me getting a landscape generated via heightmap: now I'm using a smooth algorithm because the…
Download this node for free on my gumroad! Summary I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles…
Stole a bunch of Gauss' music since he showed up. Recently its been this: Interpol Spoon The Strokes White Stripes Modest Mouse The National and some other random stuff, theres sooooo much that i listen to sort of randomly it would take years just to list.
Great work in progress, keep at it! Currently it feels like all your props and assets are made of 1 piece and are a similar colour. I know you're going for a frozen aesthetic. I really recommend you look at some reference on how frozen assets look. Usually they still read clearly, maybe have some snow/ice on it. Here a…
There is per instance random node in the material editor. That works with instanced static meshes. Then you can use this as the offsets. They would need some adjustments before feeding it in, but I used this once to make 2 colors randomly appear on instances. It also works with more variants, I just wanted 2.
New UE4 game I'm working on: Hopefully I get this off the ground! Some experiments with randomly generated spline deformation animation: Click the links for the gifs http://i.imgur.com/mPkxUcR.gif http://i.imgur.com/gTERLvL.gif Also works nicely to quickly create non animated asset variation, random or by hand.
Hey. Whenever I bake out a lightmap in Render to Texture in 3dsMax 2009 using the Advanced Lighting setup i get pixel-sized tiny red dots spread out randomly in the finished baking. The models lowpoly shell and projection cage is finetuned and these spots seem completely random out-of-control like? Any know about this?
So I am working with Max 9 and randomly when working the shading of my object turns off and all that is left is a Red Wireframe of my object. Generally Max will crash with a corrupted file error and attempted auto save which will generally keep the Red Wireframe problem but not always. I have tried hitting all the…