Update! -Added a window. All that's left is the door and the textures. I'll be making the door in Blender, because it's really hard to create small objects like door handles in ProBuilder.
this really depends on what work the studio has to offer to a junior. IMO choose what seems more appealing to you and tailor your portfolio around that so that you get hired to do what you want to do, and if you don't get hired at least you'll have had fun. Realistically you will need both, and there are like... a small…
After seeing all the incredible hand painted work on this forum I thought I'd finally give it a go myself. This is my first attempt at low poly and hand painting so I'd love to hear what you guys thought of it! Still got to add feet and hair, and maybe optimize the face then model him a little sword but i'm not looking to…
Another character that I maide in my ''Free time'' :p concept art, 3D sculpt (just to play and establish the proportions, not for baking maps) , low poly and the hand painted texture. I really enjoy developing this kind of characters and textures :blush: I made this 3D sculpt in Zbrush just for establish the main shapes…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…
Hello everyone :) I posted a Thread yesterday, but somehow it didn't seem to show up anywhere, perhaps its because I'm a new user or it got deleted ..? Anyway. I just recently checked out Spiral Knights, and it instantly made me want to get back to hand painted textures, but im really struggling with these kind of clean…
Fingers are a snap to rig they're just like elbows and knees, the thumb can be a little problematic and wrists are a pain in the ass but twist bones help that out a lot. But it all depends pretty heavily on the underlying geometry if your working with a mesh that was not designed to move you might as well pull the plug,…
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
Hello Polycount mates. This is one of my first tries making low poly hand painted texture. Tell me what you think please :) [sketchfab]2bec5b1e99e347a2b7b04760f1cbe7c7[/sketchfab] Low Poly Hand Painted Axe by MasterBeard on Sketchfab