(Sorry for all of the questions. UDK is difficult for me.) Hello! I'm working on creating on-screen instructions for my mini-game. I noticed that after I put my message in the Draw Text node in Kismet, the text appears, but goes off screen. Is there a way to force word wrap to make my message (which is incomplete for the…
The real trick to zbrush is to understand how its a painting program at heart. Everything boils down to this, from its the ability to push millions of vertices on outdated hardware to even the names Pixologic and Zbrush. Its design has more in common with Photoshop than it does Blender or Maya, so it really helps to think…
I recently "dived" into mayas c++ api and oh god is that API complex and somehow weird -.- What I wanted to achieve is that I want to be able to draw guides onto a "live" mesh, like that: (that's about what i intend to achieve) I actually only need a little hint i don't want to ask for a full functioning code :D
Hi, My problem is that client sent me Autocad 3d drawing file and I can't convert it to 3ds Max model. When I open dwg in 3ds Max it looks like this: The problem is that this is only a bunch of splines and there is no surface (as you can se viewing mode is 'shaded' no 'wireframe'. Can anyone tell me is there any trick to…
Hey dudes from critique forum, this is my current WIP drawing/sketch in 3 point perspective, could you please, if you have the time and so feel inclined to it, kindly give me some feedback? Someone told me I should make big mushrooms and make them very detailed, or make a thousands of smaller mushrooms to give a sense of…
Probably not, but I mine as well check with someone who may have ran into this before. I can draw well on a sketchbook, but clean linework in photoshop? forget about it. Not sure why since it's basically the exact same thing. I'm running out of things to blame for this difference in quality.
Hello there. I'm having trouble finding a shading/ view that makes it easy to retoplogize using quad draw in Maya. With x-ray, the mesh becomes too convoluted (backside of mesh complicated editing) and with x-ray off the edges of the retoplogized mesh fall under the base mesh and become hidden. Is there a shading/…
This GIF shows the issue. I have tried nearly everything I can think of. I can flip the normals after I draw the quads, but it still happens after, so it is really frustrating. I even exported my model into a new scene.. Any help would be great. https://gyazo.com/8bbe68a4f8c9f5da5e6c9086df4edca8
Thanks guys! I've been drawing for a long time, but I only started studying with the intent of going professional last year. Prior to that I studied graphic design and am currently working in motion graphics. These prompts are all half-hour drawings from the Daily Spitpaint Facebook group, which I've been doing every day…
Hey guys, ok I'm really really new to Cryengine, but i've got a small issue. I have an object that's using a multi-mat shader with about 8 sub-mats on it. The single mesh in cryengine has some metal which i'd like to be reflective, but also has decals drawing over it. When i turn environment map on in the metal sub-mat,…