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Maya: Quad draw visibility. Need assistance.

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MoostifurArt polycounter lvl 5
Hello there.  I'm having trouble finding a shading/ view that makes it easy to retoplogize using quad draw in Maya. 

With x-ray, the mesh becomes too convoluted (backside of mesh complicated editing)

and with x-ray off the edges of the retoplogized mesh fall under the base mesh and become hidden. 


Is there a shading/ transparency setting on maya that allows me to view the mesh edges without going full x-ray with the base mesh?  Thanks.

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