@marlfox8: true enough. i'd like to find a happy medium of simplistic detail and speed. i guess i'll need to push a little more to get the right balance. thanks for the comment! so it's robot day on newgrounds so i felt i needed to do something up for them. its basically a day to celebrate robots and all things mechanical,…
LOL And axe-murdering crazy internets people regularly admit that they are homicidal maniacs. If only the victims of said axe-murdering crazy internets people would have asked the question and lives could have been saved! Victim:Are you one of those axe-murdering crazy internets people? AMCIP: Why yes i am! Victim: Oh,…
Submitted Items Axes of Primal Rage Gargantuan Brand of Cleaving ***old post*** Hi people :) After doing some recent hand painted weapon stuff people recommended I make some items for DOTA 2. I spent yesterday playing the game and falling in love so I've decided to give it a shot and make something a bit safe and…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
I'm new to modeling, just started using Maya a couple months ago. I recently kept up with the Darksiders II MAW Contest and was inspired to start a little side project creating an axe. I'm not sure how to ask my question. My axe is 3-sided, and I guess you could say tri-symmetrical. I want to know how you create UV's for…
think you are talking about the wet leaves on the ground texture, there is a closer shot in marmoset in one of my previous posts. they probably dont fit with the other parts of the landscape texture which need some work. id like to make the path like a muddy path with foot prints but thats another thing on a long list of…
Hello everyone. I'm Mrtwo, but I normally go by The Horse strangler on steam. I work on many things, but recently I've taken to creating custom effects for many of the Dota 2 heroes. Feel free to message or add me on steam. Also free feels to talk to me about any particle ideas you might want to collaborate on! RECENT…
i'm not sure what you call a perspective cam with parallel projection (maya ?) Assuming it's an axonometric cam, the type of projection just depends of angles. For isometric, a cube will have the same length on the 3 axes. Basically it's 45° on Y, 35.264° on X or Z. People used to draw plans like this, because you can…
I figured I would start a thread to see if anyone would be interested in at least seeing more of my process, maybe enjoy looking at some animation, or just had input for any of my work. Here is my first solo submission to share. It is a Taunt animation for AXE and is about 6 seconds long. Currently it looks like the…