I have seen that a lot of people that create game assets inside Houdini when they reach the UV phase they simply connect an auto uv node that results in a distorted free uv map but with hundreds and hundreds of shells but they call it a day saying that it's all ok... For my workflow ( in Maya ) i usually unwrap manually or…
When importing, it added 1,000 blank materials as well as the 5 shown above. And the asset is black. I am importing using FBX. I generated lightmap UVs on import, and baking lighting does nothing. I have not changed any settings since importing other assets that show up just fine. Any thoughts on what is happening here?
So I know there was another thread about the same problem, but the only conclusion was it just started working randomly. I have both bridge and studio up and running but still cant get the assets to show up in studio. edit: nvm I'm dumb I only had 3d assets and not texture flats. This post can be binned.
Here is my latest hand painted asset. My question is; when hand painting should all the hard edges of the model be highlighted with bright colors or not? I have seen models that all hard edges highlighted very significantly and also seen many models not. I am a bit confused about this. Any crits for this asset welcomed.…
Real-time game asset, 21k Tris, 5x 2k texture sets. Sculpted in ZBrush, modeled in Maya, textured in Substance Painter/Designer and rendered in Marmoset Toolbag 3. This asset utilized personal photoscans for the firewood, trophies and the bundle of thistles. Cheers!
Hi there, I am not sure this is the best place to post this.. but anyways. We have a lot of Assets done for a FPS Project of ours, sadly its cancelled. So, we are looking for some interested individuals or Teams to whom we can transfer the Assets, it will no doubt give a Big boost to any Existing Modern FPS Projects. Ping…
Hello everyone. I am within a team for a class at my school, and I am making 3D assets for the game that we are working. I find it helpful that I receive as many critiques from as many people as possible so that I can rework on the assets to make them better. any help or advise would be helpful, and links to other modeling…
It's a dog statue/bowl it's about 1500 polys I'm planning on making a complete level later so I'm leaving it untextured so I can work on all the textures at once. I'll add new assets here as I make them. edit: new assets at bottom
I have made a tool able to generate a game asset and a good quality texture in 5 minutes. Discover how it works in this video: https://vimeo.com/168960681 You can get it here it is completely free to use: http://linko.projects.free.fr/dblender.zip Official…
Hi there, well some time ago i bought a great video tutorial on www.3dmotive.com about assets and modular buildings that was really good. Mabe it helps you too. Thay give some sort of enfasis on UDK but hey, assets are assets and you`ll problably will found some good results after.