I thought that meshgroup is the Element of editable poly (mesh) object in terms of 3ds max. But when I open an mesh object with few elements in dDo I cannot see these meshgroups. How can we create a meshgroup in 3ds max?
Is element like... you have a mesh that is made up of two disconnected shells, then element select click on one would select that complete shell but not the other? In Maya you generally make this by using "grow selection" until the whole shell is selected.
Digging the design of the character. It might help the walk cycle to give an element of isolation (the head or gun is a good place) to play up the robotic element. I did something similar on a project a while back: https://vimeo.com/117089908 Best of luck!
Skankzero, but "good games" is pretty broad. I think a discussion about how to make games and design elements that appeal more to certain demographics that would be great for discussion. Or discussing possible design and story elements that can be used as an alternative to the repeatedly used design and story elements that…
So how it it in fact works? Elements are separate objects using its own object pivots or each element is a vertex /poly group or something using certain transformation technique by the shader ? With elements pivots is a separate point cloud or something? I guess it might be possible to rotate a triangle (for grass)…
Quick question about maxscript I want to export some model information to a xml file. Currently I'm using a simple code like this to add new elements: format "<element>" to:example_file format "<\element>" to:example_file This works for most of the time, but now I want to add an attribute-entry (you know, those red dots in…