Hey guys! I've been working on an Earthshaker Set called "Ashes of the Beast" I have made the totem and am starting to create the custom fissure effect. I thought this thread would be useful to hold and W.I.P shots of the effect. I'm pretty new to all this so advice and feedback is welcome! Here is the totem: WORKSHOP LINK…
Im working on a character right now based on some conept drawings i did. in short i occasionally draw something i really like, maybe its just chicken scratch or what, but i dont necesarily plan everything out 100%. so right now im texturing this character, and my initial plan was to have is backside covered in this kinda…
Final Submission OK, so after joining the challenge well after the start date and not being able to put in as much time as i'd have liked due to other commitments (which i'm sure was a problem for most people) this is my final entry. Unfortunately it's not got everything in I had planned to put in but the general idea is…
Latest update: I came up with a grim background for this fox. Now story has a bit changes.. background translated in verse by Anton Boiko: There’s a house in the woods where the witch dwells alone.Cursed her daughter in anger, turned her into a bird.And the bird flew away but was caught in a trapAnd was eaten by wolf who…
Final submission : * 4x 4096px textures set for the character. * 1x 2048px for the pedestal. * 78043 triangles for the character. * 4800 triangles for the pedestal. * Rendered on Iray with a background swap. * The base material of the ice is made from "Icy Cliffs" by Matt Dirks. Uses for the Rougness/height/metalness…
Hey everyone, a little late in the game but I wanted to join since it's a very fun topic. So even if I don't make it until the deadline between work and stuff, it's still a good use of my time :) I just started today and did a rough block out. There will be hair and clothes on him as well. A little bit of backstory: I…
Hi. It's time to do my demo reel. :) I'm going to make my models to fit new generation consoles hardware. Things will be based on Killzone Shadow Fall specs. Two characters, each 40k tris and 4-6 texture sets (2k maps). All running in UE4 with PBR magic. I want to make video with fancy camera movements and a realtime demo…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
It's been a bit of a mad week at work and as I result I've been very lax about updating this thread. I'm going to try and keep making more frequent smaller updates to this thread. The first thing to bring up is some of the reference I've been using to inform the design of my beast. I liked the direction of my initial…