Thanks for the link gauss. There was a rather brilliant article on the evil incarnate that is Oprah linked from there. Well worth a read: http://www.salon.com/mwt/feature/2007/03/05/the_secret/index.html
ALSO! here another one! did it yesterday, the concept is by first keeper. http://firstkeeper.deviantart.com/art/Weapons-concept-05-284190968 and for 3d viewing! http://p3d.in/pj3qg/shadeless+spin
Started a handpainted style cliff today in Substance Designer today. Should wrap up tomorrow. You can download the sbsar here: http://substance.arvinmoses.com/product/cliff-v-05/
http://www.engadget.com/2010/03/05/microsofts-courier-digital-journal-exclusive-pictures-and-de/ It blew mine anyways... if the device actually works like this, it's gonna be nucking futs... fuck iPad.
That's right, i've went ahead and did the cringingly dislikeable 'funbags' one from the upcoming NEXTGENOMG installment of Soul Calibur. ortho view ortho view with wires unsure if 'equipment' can have alpha.
http://money.cnn.com/2006/05/31/commentary/game_over/column_gaming/index.htm?cnn=yes A Game competition League is lobbying china to make Video Games a competitive sport in the 2008 Olympics,bloody unlikely it will occur but interesting none the less.
Some props I did for David Miranda´s Project " The Waterfall" http://www.polycount.com/forum/showthread.php?t=99829&highlight=waterfall More info about the project can be found here: http://www.davidmiranda.me/2012/05/the-waterfall/
The wearing on your stone looks too soft for stone, more like clay. Collect some refs and look at how stone looks when it breaks and cracks. The faces of the stones are too uniformly flat and sandstone walls aren't made of uniformly sized bricks. Here are some refs I found real quick:…