This question has been on my mind lately, especially when bouncing between discussions with fellow game biz folks or here, where we constantly acknowledge the fact that used games sales are hurting the industry and seeing videos on Gametrailers, IGN, etc. Stores like Gamestop where they put a lot of effort into encouraging…
Hey guys recently got ZBrush updated to 2019 and found out that it has a universal camera with focal length and everything…. Now this is in regards to sculpting something like a character…. - My question is what do you guys set your Focal length to and why?…
Continuing from my previous post ... GenAI has also resulted in a lot of layoffs, for 2 reasons. One is companies got rid of employees in favor of using AI because they thought it would be cheaper. The other is AI ended up being more expensive than companies expected (I am not surprised) so then they got rid of more…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
Over at Animation Mentor one Shawn Kelly wrote a quick e-book and one of the first things he goes over is pretty much what you're talking about here Ror... Observe. The first few chapters speaks to character and environment artists just as well as it does animators. It underscores one of their key principles that drives…
Hey Polycount, The studio that I work at will be closing at the end of the month and I have been looking at other possible paths to follow. I have had a look at the lecturing route and found that for some reason College lecturers who teach HE uni courses are paid considerably less than Uni lecturers who teach the similar…
I tried recalculating the Normals in Blender but it still won't change. I took the Right wheel duplicated it and flipped it in order to get the left wheel which is "messed up". In Blender I don't have this issue, but in Marmoset I do.
Well to be fair Maya's way of working with it's Mia_RoundCorners is really tricky too,but there are some really nice results with this technique using Maya (Courtesy of Fingus) and even far more better results with MODO in a very short amount of time (one hour for this gun,courtesy of Tor Frick) . Actually,i don't even…
For context, my job involves taking 3d scans of furniture and retopping them to a more useable, renderable state. We do not however bring in or use colour scan data due to how a single piece of furniture will have numerous kinds of materials applied to it. Naturally this is tedious. There are numerous ways to speed things…
1: of all the tutorials and things I learn from, I see people baking AO, baking nomals, but never do I see them slapping on tiled textures intuitively and then baking out a basic diffuse... why not? Seems so much smarter and faster to me than just painting under an AO or pasting textures there... why not bake the whole…