Hey, what trade journals and such do you guys read to learn more about art and tech? I'm finding myself doing a lot more hands-on work these days, and I want to make sure I stay sharp and keep up with the latest tech and what everyone else is doing. A couple I found this morning are www.fxguide.com (which has an awesome…
same here, strangely iam not into phones that much, which is strange because i tend to buy alot of techy stuff if i think about it i did spent really alot of money for tech stuff over the last 12 months.. guess its lucky i dont have to justify these things to anyone
Learn python if you are interested in Tech Art-ing. It's used for scripting in Maya, 3ds Max, Blender, MotionBuilder, and Modo. Probably more. Most programs support multiple languages. But Python is the common one. There are different types of tech artists. Some are mixed or do everything. 1. Tech Animator - Does rigging…
We are seeking a faculty member with professional experience in game development and technical art to teach undergraduate and graduate courses in game design, technical art, and interactive media. Responsibilities include: * Teaching courses in Game Design and Technical Art * Mentoring student game projects and portfolios…
Hi guys! My name is Ricardo and i´m from Brazil. I will post a environment and development produced by me, called "Tech Undercity 2", to studying 3D and Level design. I used UDK about 2 years, and it is a great engine. With this work i intend to learn more things of UDK. I hope to use the directx11 but i don't know if my…
You certainly don't need a Masters if you're teaching part-time, which they call Adjunct here. The colleges tend to be looking for active professionals who can come in and teach a few night and/or occasional day courses. There are definitely more tech art classes happening. Rigging is probably the most prevalent, though…
Hi guys! My name is Ricardo and i´m from Brazil. I will post a environment and development produced by me, called "Tech Undercity 2", to studying 3D and Level design. I used UDK about 2 years, and it is a great engine. With this work i intend to learn more things of UDK. I hope to use the directx11 but i don't know if my…
Blender is entirely capable, although there's a learning curve from the artist chair if they haven't used Blender before, since it's been slow and stubborn in coming around to some of the industry standard UI and user workflow conventions (it's gradually getting better). The native Blender community is big on "just…
I don't think so, Doom 4 is going to use the ID Tech5 engine. Same engine as Rage, however it will be approximately 3x the detail since its targeted for a 30FPS game and not 60FPS. I think also Doom 4 is going to be more of a continuation or something. Its back on earth I think. I don't know for sure. But I'm pretty sure…