I can't get into specifics about the licensing system, but I can say the system we used for TB1 has been dropped completely and the new system is way better and easier to use.
Systems Designer MMO Developer located on the U.S. East Coast is looking for a Systems Designer for their up and coming unannounced MMO title. RESPONSIBILITIES Develop core game concepts, systems and content Prototype, iterate and own core systems Help develop design reference guides and a design bible Define game…
invaluable to level artists IMO, esp with complicated gameplay systems involved. but agree that a filtering system would be the first thing i would ask for. if the filtering was linked to the layer system aswell that would be a bonus
Some bullet point issues to be aware of: -No node-based shader system (it uses a Shader Tree instead) -No audio support for animation -No fracture/destruction system Its physics system is also really buggy atm, but that might be fixed in service packs. It does however have support for realflow particles and a decent hair…
Had been my main texture painting app for decade in not more. Still love its brush system way more than Substance Painter . But yeah, it's very unforgiving . A tiny mistake and it freezes like crazy
Hey guys, this has been puzzling me. My Reference Coordinate System dropdown tab on the main menu is blank. It's the menu that allows you to toggle between View/Local/Screen/World coordinate system. It's blank... I have no idea how to get it back.. Any thoughts ?