I was wondering what program and method you use to do Retopology for characters, I'm not a character artist myself, but my Japanese workmates are interested to hear if western workflow differs to theirs.
Hey there, I have been studying retopology lately, and looking at a number of different aplications. Ive seen some discussion on retopology here, but I didnt see any tutorials. I found this great zbrush retopology tutorial yesterday and I thought I would share. If you are interested in this, and you can get past the…
(Zbrush) Zremesher vs (3ds Max) Retopology modifier... How do they compare... In the latest versions of the programs, which one is better...? Or are they equal...? One better for organic and one for hard surface models (for example)...? Any comparison/idea/experience...?
I made thorns with zbrush.There are a lot of thorns.I want to re-topology to develop UV.I used zremesher.HoweverThe thorns will collapse. Available softwareMAYA,blender,zbrush How can I succeed in retopology?