I'm not that familiar with zbrush anymore but I believe you can mask by mesh curvature or tension. What you're looking for is to have the point and the base of the thorns masked so that the decimation leaves them as they sre
Decimation in zB calculates surfaces with more detail and tries to keep that detail by only (or more heavily) decimating parts where it can reduce resolution easily like flatter surfaces. Getting the most out of that feature you have to decimate in stages. first 20%, then 10%, 5%, 2%, 1% . You just decimate as far as you can using the undo slider to step back when your mesh goes boing.
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I will try Decimation Master.
[You will probably have to mask it though]
Does it mean to mask only the tips of the spines?
I am currently using a mask.
Should I use Decimation Master in this state?
I'm not that familiar with zbrush anymore but I believe you can mask by mesh curvature or tension.
What you're looking for is to have the point and the base of the thorns masked so that the decimation leaves them as they sre