I can't find a proper edge flow to make this all smooth without Ngons. I want to keep a slightly hardened edge without the pinching seen in the top half of the image
I imported turbosmoothed model from 3ds Max, but because of support edges there are lots of pinching. When I try to sculpt, details in these pinched areas look like «slivers» or something like that. How do I fix that?
I just threw up a little in my mouth. Gotta love pinch tool. Get's hardly any credit. And if you didn't use the pinch tool, I'm throwing myself at the ground.
i just use pinch really at the end , since it pulls to many polygons i try to use mid level detail to bring out the forms, and in the last level might pinch something
So I decided to learn subd modeling. However I've run into a problem with pinching as seen on the image below: I assume that it is the pole that is causing the problem and I tried to do this in two ways but I ended up getting the same pinching error. First I tried to just bevel/extrude and just add an edge loop around the…