My thoughts after playing it were 'if this game didn't have LEGO branding' it would be an instant failure, but because LEGO is so loved the world over, it's gonna get some appreciation despite being a crappy game. What 'crap' are you referring to though? If you mean the hundreds of other 'freemium' MMO's then yeah you're…
Anyone else pick this gem up? Cute lego jokes and star wars fun to be had. Only real complaints are the Camera and some levels just aren't ment for 2 players. Thoughts?
cool, there is several LEGO CAD software around, if you are interested in building models and not having to redo all lego parts. However polycount wouldnt be so low. actually that mini xwing is funny and could serve as "LOD" of the big one
I am thinking about making some lego/minimates models but was wondering how do you animate the mouth and eyes? All the videos I watch look like they are multiple texture files or something but I'm not sure. Here is a link to video to show what I'm talking about. Any help would be great. [ame]…
the texture on that guy's head is totally scaled too small. I wouldn't say it's too nitpicky - I don't even need to look at the lego itself to notice it, it's like, an iconic "lego dude" which most people over 18 would recognise at the drop of a hat :D
Hey Satrei Looks great! Do you know the program LEGO Digital Designer? I was an intern at lego 3d software and had a chance to actually work on the program. It would be great for you to prototype your models with this. I imagine it's a lot faster to build your models and then you can easily base your highpolys on that.…
Made a set of videos for one of my team members to assist them in learning my process for making LEGO game assets. Thought I'd share them here to get feedback from y'all on the process I use and offer suggestions where y'all see any room for improvement. Process mostly consists of straightforward modeling, mapping, texture…