been mucking about with a simple stone generator for max it's basically a geosphere with random clipping planes (the demo object has a mesh smooth with 2 iterations on it plus some box mapping). Anyway the script is attached for anyone who wants to play :)
planarity is a new concept for me but while checking the support loops... i realised this deleting the two faces solved the problem. but i guess 8 edges were not enough for the hole, i had to increased the subdiv iteration from 2 to 3.
Works fine for HighPoly. With 4 or 5 Iterations i get a nice sphere. But this method is only to use with HighPoly,right? So how would you do the LowPoly of this? Turbosmooth with 1 Iteration?