Game ready models of 1 and 2 player arcade cabinets I created for my cyberpunk environment. The cabinets use original artwork of fictional games who logos and animated home screens I created. The animation is done through using a flipbook in Unreal Engine. The full project can be found…
Cyberpunk 2077 Chevillon FanArt https://www.artstation.com/artwork/18NkeZ Hello everyone here is my Cyberpunk 2077 chevillon fanart. Modelled in Blender and presented in unreal. I used the same mid-poly pipeline I speculate they're using in the official game. Any Critique/feedback would be appreciated! Cheers :)
Hello, first-time polycounter here! I'm currently trying to teach myself environment art, but my output has been kind of subpar so far, wich is why i want to do it right this time around and spend more time on the blockout / composition before going into the details (and in the end hopefully have something thats up to the…
Hey @JohannesAg, things are looking nice (especially with that face sculpt)! I think it never hurts to push that high poly as far as you can, even if you don't end up using all of it. Better to do too much than too little, right? I understand the aim for a lower poly count, but I was wondering if you're planning on rigging…
yea cyberpunk is very interesting because for example those two last images there is a lot of things going on as far as shapes and I cant really tell you what they are exactly but they make the scene interesting. Thats why its so difficult I think to do cyberpunk. I would definitely add those kind of elements to what you…
If you're going for a cyberpunk feel, I would add more sockets and wires. Cyberpunk typically revolves around the dystopian future type feel. This typically involves cyborg/cybernetic type enhancements, and dark leather armors/jackets. Think Ghost in the Shell, Bubblegum Crisis, Blade Runner, and in some aspects Judge…
Hey guys, Im a character artist working on a character thats a Heavy Metal Vampire in a cyberpunk world that has some guns and I haven't done any weapon modelling or weapon design before so this will be my first time diving into it and I wanted to get feedback. The first weapons for her are Dual Uzi's, here is a shot of…
The decorative borders of your furniture looking to strong, have a stretched feeling. Your trim in the corridor is to wide for a only decorative strip for my liking. I see no Cyberpunk in your hotel. With Cyberpunk i connect sci-fi elements in disorder and a stench of decay and organic shapes. Like a rusty gutter with a…
"Project: Verloren" Distopian Cyberpunk Inspired Environment Greetings everyone! After a few months at Bungie, I figure it is about time for my next environment project! This time around I will be creating an environment heavily inspired by Kowloon (The City of Darkness) with Cyberpunk Aesthetics. Inspiration will be drawn…
Cyberpunk Character Creation So I'm not very new to Polycount in the fact that Ive been lurking around for quite some time, on the other hand I have yet to post. So I figured Id start with this concepting assignment I've been working on the last few days or so. As of right now I have a few silhouettes to rough out a…