Hey guys, im trying to import a normal map and when i check Flip Normal Y in the options box nothing happens and the normals are still inverted. normals were generated in max
Hi, guys. I'm currently working with a in-house engine that requires to create a polygon to create invisible walls while playing real time. The problem is, that in order for this invisible wall to work, the X and Y values of the bottom vertex should never be the same of the x and y value of the top vertex. And the top face…
Is it OK to have one part of a character model or level asset's normal map mirrored on both the X and Y axis, so that you're only using 1/4th of the texture space? I ask myself this whenever working on something circular, cone shaped, etc . From previous experience I can get it to work in the engine, but am not sure if…
Hey guys, I'm wanting to add the Live Boolean and Gizmo 3D y icons onto an existing Custom UI from an older version in zbrush but can't seem to find them in any of the menus. Any one know where they are located? Thanks! :D Pascal
helo guys i recently bought a new unwrapping program headus uv layout 2. The problem i am having is that whenever i try to export the models as obj, I dont have an option to change the up vector to y except to Flip YZ - axis. i think its necessary for the headus because it's up vector is z. Help is needed. Thankyou :smile:
H A Y E S Workshop [Mei Nei - Jade Rabbit Courier / Animation Model Texture] STORE LINK Concept by BladeofEvilsBane [Awoken Arbor - Animation Model Texture] Concept by BladeofEvilsBane [The Children of Verodicia / Animation] Available in the Dota 2 Store Model by Belkun and Concept by Arty [Xiao Yu Courier / Animation]…
Hey Guys! I'm starting up another character for a class assignment. I have 4 weeks to make her so wish me luck. I am basing my character off of a minor character in the comic book "Y the Last Man." It's one of my favorite comic books and even though this character is minor she always held aesthetic appeal. She was…
I am building an overview/radar map exporter into Wall Worm. But right now I'm having a problem figuring out the correct pos_x, pos_y and scale of the text file that controls the overview map. [ame=" https://www.youtube.com/watch?v=GJAlaePTuOo"]Source Overview and Radar Exporter Preview - YouTube[/ame] My gut tells me that…
What you say sounds really promising, but what worries me is that those transforms are pretty much "free hand" unless you hit the key for the axis every time, and beside that X-Z Y are pretty much far apart in the keyboard... Seems like something that would work better for the blockout of some organic shape, and not hard…