Hi! I've been trying to make game-art my main focus as a 3D artist and what better way to improve on that than to get some critique from one of the most prestigious game-art communities :smile: Highpoly is pretty smooth since I planned on adding details like small wrinkles and scratches in SubstancePainter.. Current WIP..
3D Stylized Character Archaeologist: ZBrush-Maya Workflow Learn on👉https://www.wingfox.com/c/8284_2670_9034 -Provide everything you need to know ofcrafting a stylized character -Extend your knowledge and improve yourskills in the stylized field Software: #Zbrush #Maya #Blender #SubstancePainter #MarmosetToolbag #Photoshop…
ant1fact, I had the same problem with SubstancePainter 2018.1.1. Installing SP 2018.2.1 helped me to fix it ( i just removed generator, that creates height and then create it again and it's fixed). Also try to sort your layers in folders, and put objects that creates height into one folder, and object's that shouldn't…
I made this work in my free time. You can see the concept down, unfortunately I did not find the author's name, if you know please tell me so you can give the due credits. – Maya and Zbrush to modeling and uvs. – SubstancePainter and Photoshop for textures. – Marmoset and iray for test render. Polycount: 90k Tri. Texture…
Hello everybody! LINK FOR PRODUCT https://www.youtube.com/watch?v=3etlEXGVXVI I created this parametric metal shader in SubstancePainter 2 to help you speed up the process of creating a amazing metal material for vehicles, spacecraft and various metal objects. With this parametric shader you can create colored, rusty,…
I'm new to Substance Painter. So I have this model which has mirrored uv's.I have this logo which I want to paint on my model so I'm using the stencilbut as soon as paint i'm getting symetry effect so can you turn this completely off? Or is this happening because of my mirrored uv's? or my brush settings? My stencil is…
Hi there, I'm a 3D artist with 3 years experience at Animation Studio. I have experience creating 3D art based on created concepts, experience collaborating with developers to create a project for Steam (demo version of a puzzle game with stealth and action elements), freelance and my own works. I have experience working…
Hello, I have created a metal tilling texture in Mixer. In SP I have created anotherbaked metal texture map. Is it possible to refine the metal look so the two texture match better?I'm now getting two different metal textures/pieces in my unreal scene. Hope it makes sence.Or would you need to tweak the Roughness settings…
https://www.youtube.com/watch?v=4xSgBImucLk&feature=youtu.be Hello everybody! Today i'm going to show you my working system through the ArtStation's Wild West Design Challenge. Hope you like it! Share your opinions with me below the comments section! Important Links: Patreon: https://www.patreon.com/KaanTekin ArtStation:…