I got it working! Had to play with a lot of different settings for LW's OBJ export, but I got it to work. If anyone has a similar issue I attached a screen shot of the settings I used. Basically, open General Options in LW. Under OBJ tab, check mark these: - OBJ One Layer - OBJ One VMap - OBJ Write Normals - OBJ Merge…
Trying to gain some further information on what people would prefer for an obj loader for a viewer. Right now I am trying to handle multiple objects, but that's proving to be a pain since max does things differently than everyone else in the ordering of the values. Would people care if multiple objects in an obj file were…
My object combining script is similar to poopipe's. There is a command for converting a selection into an array. --//Replace this... objs = #() for o in selection do ( append objs o ) --//With this... objs = getCurrentSelection()
This seems to work. I'm not sure if there is a built in way to do it. Just select the instance you want to keep and run the script. if selection.count == 1 do( for obj in objects where (areNodesInstances selection[1] obj) and selection[1] != obj do ( delete obj ))
Got it figured out after much head-bashing: sel = getCurrentSelection()for obj in sel do ( convertTo obj Editable_Poly addModifier obj (Uvwmap ()) obj.modifiers[#UVW_Mapping].maptype = 4 obj.modifiers[#UVW_Mapping].length = 100 obj.modifiers[#UVW_Mapping].width = 100 obj.modifiers[#UVW_Mapping].height =…