Well let me clarify that. It sucks when trying to import a Modo OBJ to XNormal. Because Modo has no option to triangulate the object for export. Also there seems to be problems with the Collada exports for Modo. If I have a couple of mirrored object in Modo sometimes everything else wont export out correctly. The UV's get…
I've tried in Modo and in xNormal with cage. But maybe I'm not setting the cage correctly in xNormal? Is there someway to do this in Modo correctly? EDIT: Tried again and with xNormal cage it's fine! But still, anyone know a way to do this in Modo?
Woa... smoothing groups in modo? That seems kind of cool for max users crossing over. Does modo do hard/soft edges like Maya (not a modo user) that would be really cool too I bet.
Looks like Mesh Fusion is going to be implemented into Modo, and not as a separate plugin? http://www.linkedin.com/jobs2/view/9517398?trk=jobs_search_public_seo_page Thought I'd post the job link here too to get more applicants. I'd like to see Modo and Mesh Fusion do well.
Hello, I've been trying to make UV's with a proportion like 512x256 in Modo, but couldn't quite get it right. Is there any way to make this properly? Thanks! :)
Hi guys I wanted to get your thoughts on how best to do Rhino to Modo exports. I want to model certain things in Rhino and export it for further work and render in Modo. I know Modo has CAD loader plugins, but they are way expensive. I have heard there is a way to go through Moi 3D, but I don't know how. Unless there is a…