Hey, At the start of this year I decided to learn MODO in order to add another skill to the set. I aim to use it chiefly for modeling as it seems to have an amazing set of tools for creating props and hard surface assets. So I think I need a place to ask embarrassingly dumb questions in the name of progress and I trust…
I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
I have used Maya, Max, and Modo. Modo is a program that that had a lot of innovative modeling features when it was first released. It is still a great polygon modeler, but I think others have caught up with similar functionality but with more refined tools. Take Maya's custom component pivot mode for example(hotkey d)- it…
I've been working on this off and on for most of this year, between contracts and other projects. It was initially intended to be a Fallout 4 mod although it will now see wider use in VR. I'll update here when that side of things is finished, and when I get it into Fallout 4. High poly mesh was made using SubD in MODO, low…
My intention is not to replace modo's powerful baking but to add a quick way to use an xnormal based pipeline within modo. The todo list is getting longer and longer :) as for baking out colour maps, I have a fairly straight forward method with xN. I am working on a way to automatize the modo end of it completely though.…
Hey Y'all. Wish we had a Modo specific section ; ) But yea, has anyone (I'm using Modo 902 SP 2) run into an issue where the camera in their viewport gets inverted randomly? Mine will randomly turn into flight simulator 2008 every once in a while and I have to fix it by refocusing on certain parts of the mesh in different…
I wanted to love modo some time ago. I still want. There`s just so many quirks and things that are taken for granted in max/maya that dont work in modo... - There`s no proper symmetry tools (possibly fixed in 901, but maya 2015+ has great sym too) - There`s no usable vertex normal edit tools. - Modo relax brush in topo…
A few things I regularly do in Blender but never figured out how to do in Modo Indie. Maybe someone could correct me if I am wrong 1. Face weighted (rotated) normals . There is just a button in Blender and in Modo I heard it's a 3d party script not working in Indie 2. Normal Theft , or attribute transfer . UV transfer etc.…
I thought it would be helpful to new users in particular to share how I've customized my Modo for direct modeling and UVing Unreal Engine 4 game assets: Preferences Defaults > Animation Frames per Second = NTSC (30.0) Defaults > Application Group Selection Cmds = Uncheck Item Index Style = Item_2 Defaults > Auto Save Time…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…