When I try to export an object as FBX with a normal map, I get an error of "Error: No object matches name: normalMapForObject_1.bumpInterp". And when I open the FBX there is no normal map in it. Why is it not exporting the normal map?
Thanks mop for the fast response. The refresh worked, now it shows the thumbnail but when i assign the material to the model, i get this error "// Error: Error while parsing arguments."
I sculpted a high poly mesh in ZBrush, retopologized in TopoGun and now in zNormal I'm getting an error: "Invalid function parameter 'msh': The mesh Default has an UV face (191) pointing to a non-existant vertex 53676608 No idea what the error means. I'm pretty comfortable with my UV sets and can't detect any…
Hey guys; I've been working on an Axe Weapon but when I try to Skin it to the bones in the Model given by Valve it gives me an error and I can't compile it. It says that it can't find the bind pose for a heap of joints. D: Anyone else encounter this error?
Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…