Hello everyone, this is a cannon I am working on. I am kinda stuck and not sure what to do with it right now and need some help. Also if you see anything wrong with it feel free to leave a comment.
Hi polycounters! It was a long time since I posted my last work 3d model for my personal project polycount 5k, texture resolution 2k 3Dsmax, photoshop, quixel, substance painter https://www.behance.net/gallery/26544653/Naval-Cannon-(Low-Poly)
I have design 3d model of the famous Mons Meg cannon from Scotland in 3ds max and textured in Substance Painter. I was hoping to get some feedback as to how the renders look. Any help would be much appreciated.
Hey all, brand new here! I've been working on a small game with a friend of mine... gonna be updating this thread as and when things get finished... CANNON is first! C&C need please! A-thank-ye-very-much 4132 polys 2X 1024 diffuse maps
hey working on the highpoly of this, which i def will lowpoly and texture. (unlike my highpoly sci-fi wall which i just left as a highpoly) heres what i've got so far (i realise that i've got the wooden cross bit at the front too low but sincei have my cannon in a different position thats how it is): this is my refernece…
Hey Everyone, This is a pulse cannon I have been working on lately I would appreciate any comments that would help it look better :) been having a bit of a problem with the spec. Poly count is 8596 (high I know but I wanted to keep a lot of the geometry in so it can be viewed up close as well). Its based on this concept
Hello Poly Count! For my newest school project, I have until Monday to model the Tsar Cannon. Any feedback will be greatly appreciated! Here are some photos I have found of it so far. Hopefully I can find a better one for the back. (for scale)