I have been working with Mudbox 2017 up to about a week ago. When I tried to fire it up, it gave me a pop-up that said "Mudbox Requires a New Intel Graphics Driver" I have two display Adapters, one is a AMD Radeon R5 M335, The other is an Intel(R) HD Graphics 520. I have updated to the newest driver for the Intel one,…
I forgot about this thread! I'm digging it up and posting the order of portfolio videos just to keep a record of growth on here. Its ... crazy to see this stuff though! 7 years ago :smile: 2012 Project Copernicus https://www.youtube.com/watch?v=m9nvnrP0j8U 2013 zPipemaker https://www.youtube.com/watch?v=J9kyQCIyOV8 2014…
We are part of an industry known for constant change. An industry whose communities within form, evolve, and fade right along side it. Polycount is no different. In the two decades that our forums have been running we have seen our community and culture shift, for better or worse. There is, however, at least one constant.…
NOT FOR THE SQUEAMISH From this: https://dl.dropbox.com/u/17188/Photo%20Nov%2004%2C%204%2012%2045%20PM.jpg and this: https://dl.dropbox.com/u/17188/Photo%20Nov%2005%2C%2011%2010%2025%20AM.jpg To wrapped up pre-graft: https://dl.dropbox.com/u/17188/Photo%20Nov%2006%2C%2010%2056%2033%20AM.jpg To donor site post-graft:…
Im using max 2011 and I can only find 2013 plugins in this list but unreal whants 2014 for my UVs to not get ignored/moved around. Autidesk says: "FBX plug-ins are built into the installer for 2016, 2015, and 2014 releases of media and entertainment software." I have downloaded the FBX SDK but cant figure out how to get…
Hi, I'm looking for a 3d character artist position, either temporary or permanent. I'm primarily interested in stylized or semi-realistic styles. I have extensive experience creating realistic and stylized game characters for AAA and mid-core projects.
I'm proficient in the full development cycle, from blockout creation to…
Just tested this, and i can't get the smooth alpha blending in Max 2016 either. Max 2014 / 2015 and 2017 work ( though Max 2017 showed some strange overall transparency when the material is set to realistic ) But the Max 2016 issue can easily be reproduced with a BW checker map in the opacity slot: A checker field Is…
Going to try and post here often with things I'm working on. Below is a sort of timeline of some of my models going back to when I started in 2014ish. I work full-time in a non-art related field but have always loved game art and possibly working as a freelance artist on the side when my skills get there. Critique is…
Hi, for the longest time I have stuck with Max 2010, and only recently I've upgraded to Max 2013 x64. I notice that the default lights have this weird... "chrome-y" look to it, for lack of a better word. I don't know if this was introduced in prior Max versions (2011 or 2012) or if it's exclusive to 2013, but it definitely…
I believe it's more or less like 2014 viewport performance wise. But it's a big step above Max 2012 and Max 2013. In the end , Max 2017 beats them all, and as i heard through the grapevine, a SP2 release might be imminent, which would purge another round of most serious bugs. On a raw edit poly/edit mesh level you…