Hello all There is a lot of incomplete things as ears details on legs and feet. It s my second character my reference is mostly anatomy and my goal is to create a normal character + learning some anatomy and acomodating with tools. Feel free to unleash critique please. ps: don t mind 10 pack i saw somewhere that few people…
JOB: Contract Character animator : 1-2 months work : Price is negotiable : Can work remote with a day a week in the office for reviews (if your in Scotland otherwise fully remote). If your a contract character animator (or know one) looking for some work please get in touch by emailing us at - info@lostzombies.co.uk Thanks…
let's say i have a character to do and max tricount is 10k. how do i plan the character topology to be around that number? do i do quick retopology and clean up or use somekind of reference? also does zbrush have any script that shows you what's your tricount? thanks :poly122:
Hi guys, first of all sorry for the beginner question..hehh.. Anyway I wanna ask about the workflow that's common in doing a low poly character work from the high poly one. So let say this character wear a jeans that you build on top of a "nude" generic model. After you put up the jeans on him, what did you do on the leg…
This position has been filled, however we will be seeking additional modellers and artists in Q4 of 2017. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its…
Hey everyone! I am a 3D Environment Aritst and i am 16 years old. I developing this character since March in my free time. Also its my first experience with characters. I need feedback. What can I add, what can I change? Thanks! :smile: UPD.1: My artstation https://www.artstation.com/bogdanzhukov :) UPD.2: This…
Hi guys, I am looking for a good tutorial that teaches you how to make movie characters (something similar to the level of Kingsglaive Final Fantasy) especially on how is displacements, bump map is made. Also on how to make shaders and nodes and have the character rendered in VRay/Arnold or w/e. If possible, it will be…
Hey Polycount, my name is Santiago Roldan and I'm aspiring to become a character artist. I'm on my 3rd year at university but my knowledge of 3D is 95% self taught. This is my first proper character, which is based on the concept Resonance by Fred_Augris. Still very much W.I.P: Any critique is greatly welcome as I'm…
Hey everyone!! So I am planning a big personal project and I bit off a little more than I can chew. So I am looking for any Animation pros or talented students looking to help out and right two simple characters and one more complicated character. Please send me a PM and then I will email you the photos of the models that…
Hello everyone A few guys asked me to make a tutorial for my hand-painted characters. I've made one now along with a new character; Sean Matsuda from Street Fighter 3. I figured you guys might be interested in seeing my workflow as well so I'm sharing the tutorial with you. I've been learning a lot from the guys here at PC…