Hey, I've been attempting to model firearms and vehicles for a mod I'm working on for Halo: Custom Edition, and most of my models are a bit lacking in my opinion. I think what would help me is knowing how such objects function, at least on a mechanical level, so I can keep that in mind as I model, anyone know any good…
Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
Cut my modeling teeth on this one, when there wasn't much else to self learn from: Polygonal Modeling: Basic and Advanced Techniques - Authored by Mario Russo An example of his work - "The Gates Of Hell" EDIT: You might want to also check out our Sub Division Modeling thread sticky'd at the top of this page: How The F*#%…
What's wrong with Luxology Modo? =\ many people here use it and it is cheap. It is designed specifically for 3d modeling (just). To OP: How much are you willing to spend on 3d modeling program? Or is your goal to have 3d modeling software is just to learn 3d modeling and all. If so, than I suggest you should check out this…
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
Ok, so I’m new(ish) to 3D and was wondering how environments like these would be modeled out? (reference images below) I always see tutorials and guides for individual assets, but not the environment itself. Surely it’s not modeled using a flat plane and a sculpting tool like most current open world environments are.I was…
I am looking to convert a 2d architectural drawing (dwg or dwx file) to a 3d model in Houdini. I would like to know if you have any references. I would like to create a format for drawing in the future and automatically output 3D models in Houdini from the drawings.
Hi! I'm participating in ArenaNet's call for interns and have reached a point where I'm not sure what else to do to better this model before I turn it into a game-ready model. Any feedback would be wonderful! Concept Art: [ing]http://www.polycount.com/forum/attachment.php?attachmentid=3021&d=1315193965[/img] Thanks!
Character modeler needed for a studio logo intro. Preferably located in Los Angeles, but open to tele-commuting. Please send samples of previous work with resume. Medium to high poly model needed, in the style of 'Sintel', or 'Epic' Must be a Maya user. Feel free to PM me, or send resumes/samples to jmabie@acmetrailerco.com
Hey Polycount; I'm looking for a good tutorial, online tutorial, thread or even gnomon dvd etc. about sub-d modeling. I've seen a creature head modeling dvd that used the technique, but I think I'm looking for something a bit more elementary - more of the general how-to's Thanks, Cheers~ ADAM