In general I agree with @Ashervisalis - texture and model breakdowns are important to include. ------------------ Some specific thoughts: Half-Life 2 : The Citadel's Wall You don't need all 3 of these shots -- they don't show off different aspects of this piece. Maybe just pick one of these and have another shot that's…
In the spirit of the holidays I'm finally updating this with the scripts I have been using for awhile and 64bit Zbrush should now work with them. https://youtu.be/nD2UifmEpbQ New Stuff includes: Mis Scripts - InflateB: Toggles between your current brush and the inflate brush at max size. This is used to inflate the whole…
didn't everyone get invited if you are a member of the area? The Autodesk® Digital Entertainment Conference We are excited to announce that the Autodesk® Digital Entertainment Conference is coming to a desktop near you on October 13th. Date: October 13, 2010 Time: 9:00 a.m. - 4:00 p.m. PDT / 12:00 p.m. - 7:00 p.m. EDT…
Gameloft, an international publisher and developer of video games for mobile phones and console, is seeking a Game Economy Designer to join our Toronto Studio. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual…
Hi! Just looking at the pictures, I wouldn't think they belong to the same project, more like a collection of images. Regarding use of AI: Personally, I don't think when starting out it's productive use it, as it results in giving decisions away and accepting results. Maybe the result will lack personality/intentionality.…
If you set an alias to the current folder, open everything and save them it might update the paths to include the alias. If that works you can then redirect the alias to your new folder. You can use automation toolkit to fix the paths up if you want to do it properly - or you could probably search and replace woth a text…
Hi there! I'm Naara, an artist with more than 3 years of experience doing personal art commissions for my clients. Works that include character design, fantasy-themed illustrations and portraits. Below you can check out my examples and style. Feel free to get in touch using any available means, so we can better discuss how…
First time doing a new workflow based on some YouTubers and tutorials including those of Michael Pavlovich. Sketching in forms then extracting and creating subtools to give depth and complexity when layered over. Feels like a clean workflow and I can tweak individual facets of the armor if need be.
Hey, Recently I've been adding stuff to my unreal marketplace, and though I'm making a decent amount of sales I wanted to know what people would expect to be included in each pack. Currently I'm working on uploading various stylized assets to my store ranging from weapons, grenades, props etc which offers enough variation…
Ever struggled with allowing input remapping? It's not easy, right? Well, I've developed a solution for my project, and I'm excited to release it as a plugin to help fund my game currently in development. What is it? 'Hyena Input Mapping' plugin for Unreal Engine 5 is a versatile and user-friendly tool designed to…