wow. I'm impressed. When I first saw the blockout I thought that it might be a bad idea to do such an amount of hardsurface work zbrush. But holy crap. This looks incredible clean. Unfortuantely I'm not into zBrush. Buit If I think about doing this in 3d Coat my brain hurts. Could you give a slight break down how your…
The house should maybe have different colors for different types of wood, you wouldn't expect the wooden beams to have the same wood as the wooden walls. Blockout looks pretty cool :) Top-lit textures also rely on the artist not twisting stuff and always have the texture be oriented the right way as well and on trees it…
now that you learned how to better model, texture and import to engine, you might start to model and texture one of these modular pillars you got colored yellow in your concept-breakdown. try to get this piece close to the concept. right now your scene still looks like a textured blockout. (leaving the floor aside which…
I like your work a lot. I think these designs are well thought-out, and nicely detailed. It's also great you start with a 3d blockout. This insures perspective continuity, making it much easier for a modeler to create 3D assets. I'm curious to see some of the reference you're looking at while you design and paint. Love old…
@IndustrialDesign Thank you! @DWakers Thanks! I usually start with a dynamesh blockout to have a base shape then I have some Curve snap brushes for individual hair strands. They are mainly modified versions of Dylan Ekren's Hair brushes and the basic Curve Tube Snap brush. @EliasWick Thank you, I really appreciate it! :)…
You need to really sit down and study the shape of the pistol. Try to nail the actual silhouette of the weapon first by making the blockout. Then from there build up your block out to create a high poly model. A gun, especially the one you posted, has very distinct edges. Most of your model is overtly curved. Do not begin…
Hi guys i did a quick little photoshop of what needs to be added anyone else have any suggesstions? also just doing some zbrush stuff inspired from gow and started to work on my next piece just created a blockout, really need to refine the proportions first before I go any further created a tillable wood texture, the…
Thanks a lot. Regarding the test bake: The model has a lot of these bevel edges and as it's my first complex model to bake, I thought asking would be better then "try, error > frustration". I also don't have the high poly version ready yet, as I'm still working on refining the low poly and doing the UV Layout. (My…
Working on a new environment based on the awesome concept by Victorin Ripert (https://www.artstation.com/victorinripert) La jetée Going to be taking a stylized approach to the environment, will be updating slowly over the weeks as this will be a part time personal project. I've started the blockout which I will share when…
Hello! https://www.artstation.com/artwork/48v458 I'm sharing my latest personal project that I finally found the strenght to finish! This was pretty loosely based on a concept by Giorgio Baroni that was originally done for the "Beneath the Waves" AS challenge All the subd modeling was done in Maya, Zbrush for Blockouts and…