I'm sharing my latest personal project that I finally found the strenght to finish! This was pretty loosely based on a concept by Giorgio Baroni that was originally done for the "Beneath the Waves" AS challenge All the subd modeling was done in Maya, Zbrush for Blockouts and details, Textured in Mari and Substance Painter (The character uses 10 4k Udims) and Arnold for Rendering!
Hope you like it! C&C always welcome guys. Edoardo.
Looks great! Feels like a Mass Effect character. The weapon looks a little rushed, and the material work is pretty boring in contrast to the character, and the bands/straps on his quads look a little basic/unfinished compared to the details on his chest.
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I totally agree