Hey, working on a scifi RTS-type game. Looking to see which concepts for a standard ground soldier. Proportions can change...looking to do a mix between Starcraft Marine, GOW armor, and similar chunky-gritty scifi. Let me know what's interesting. -Memory
I need to move a UV selection -1 exactly. Is there some easy numeric input option i'm not seeing? A quick script? edit: NM found it in another thread. polyEditUV -u -1 -v 0 ; yay
So this is where I start tredding into deep water. This is what I've got so far, I've created some trees in unity and remodelled and messed about with the rocks and viewpoint a bit I now have a barrage of questions. How do I get good lighting? There only seems to be spot, directional and point to choose from which are…
Thanks guys! It's awesome to see people digging what we've been working on. Yeah so the modular lighting. You got it right. The solid-color meshes are a separate modular set, just for baking the lightmapping, discarded from the runtime build. Unity has SelfIllumin shaders that work with the lightmapper. Pretty basic…
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Hey guys, I was wondering if any of you knew a work around for importing animated UVs from Blender to unity? Unity doesn't seem to import UV animation from FBX or .blend. Thanks guys
Does unity automatically batch like materials? For example, I have a bunch of Bumped Specular materials where the only difference is the "main color" swatch which is being used to recolor a diffuse map. Will unity batch these?
Hello all. I'm working on modelling Elsa's bust. I'll move it into Unity to use Unity shaders to create a similar movie-Elsa look. Right now it's all about getting the model and the proportions right.
They are marmoset renderings, But I don't have a lot of experience in unity, someone with unity skills can replicate this and even make them look better Alex