Firebert: I've never had any issues deleting a node from the top of the history (right-click in Channel Box -> Delete Node), but you'll definitely run into issues if you try deleting a topologically-dependent (or topology-altering) modifier from the middle or bottom of the history. Stuff on top can be deleted as you want…
Hi everyone, back with another project! This assignment was pushing me out of my comfort zone with it's sci-fi theme, as the genre in general is something I've struggled with before in the past. However, with all I've been learning lately, I've found that I'm starting to dig it just as much as I love fantasy and lush…
so before you read my rant, please grab a cup of tea and try to take it with a pinch of salt haha. After watching her videos Ive come to the conclusion that I dont understand feminism anymore. I used to think it was portraying females in a good and respectable light. Her videos take it to the extreme where I bet she would…
Hello! I would like to proudly present my latest project - Batmobile The Bullet Mk 2. This project is very different from what I've done before. I mostly focus on environments, but I thought it would be a good idea to step out of my comfort zone and work on a vehicle instead. The result is a revised version of Batmobile…
Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
Hello everyone, This is my first post here, and I'm a bit of a beginner. I've known about polycount for a while, but this is the first time I've ever really looked at the site... I'm in awe. What some of you peeps can do with these tools is incredible. Anyhow, to the problem: I was trying to rig the 2nd model I've ever…
I have an idea for a minor improvement that I'd like some input on: At the moment, there's an option to set what happens when you click a node's icon. This can be "hide", "freeze", or "set layer active". The last one is the default, and is -obviously- only useful for layer nodes. Now my idea was to extend this to something…
Everything is easier said than done. Do it. That's the difference between people with jobs and those who are still looking for one. You're going to end up spending a lot of time explaining away your work, rather than talking about what you can bring to the studio you're interviewing with. If you have to have a disclaimer…
You can move em back post-baking without an issue. But yeah as you further investigated with the lights - it's something to do with your lightmaps, perhaps none are set up. Did you let unreal handle them, or did you create your own lightmaps in another UV channel? AO seems to do littlle to nothing in unreal right away,…
Great start man, you're showing a ton of potential! Some crits for ya: The cloth belt thing (thought i love the sculpting on it) feels a little "namby pamby" to me. A big rockin' skull there would help bring this guy together a bit more. Sure it's been done a billion times, just make some kind of bone formation there that…