Hey there, I'm looking for help with a handful of ships and environments for a shooter/platformer called Tungsten: Armored Outlaw. The work is for high resolution assets that I'll use a custom process on my end to convert to projection-mapped low res game assets. The style is heavily reminiscent of 20th century naval ships…
Hi Polycount! I’m a 3D artist with over 8 years of experience in 3d design, metaverse, and mobile games. I’m recently aiming for 3A studio roles (e.g., 3D Concept Artist, Environment Artist) and have spent a year refining my portfolio, but got feedback it’s “too broad.” My portfolio includes:- Manga style game demo-…
[ QUOTE ] Some of the Dino's looked like the lighting was off from what was in the scene, but then some of it like the guy wackin' the bugs looked good. Much respect for kong I hope Jack Black doesn't stink it up. The last flick I saw him was Envy, where every 3rd line he would say "Va-POO-rise, maaahn Va-POO-rise!". [/…
Thanks guys for your feedback. I should have mentioned that I am a Max user and have used Character Studio before. My main problem is enveloping (joints like elbows, etc). I seem to struggle with these and end up manually painting weights on the elbows which usually ends up cacking up my model anyway. I think I might spend…
Thank you for your feedback. The environment is far from complete...You are right, in the first picture I have taken into account all the things you mentioned (rule of thirds, natural vignette etc). The second pic is because I need some feedback on the silhouette and texture of the tree. I have already some vfx for leaves…
Hi All, So I've recently tried my hand at 3D modelling and I'm not happy with my results so I've decided to seek out someone who is better than myself. A little run down, it's a video game I'm making and I require an enviornment to be made (Which can probably be reused in each level) and a character that the player…
@Eric Chadwick Hey thanks for answering so fast and dealing with the huge wall of text I posted haha! :o I went through the whole thread by Snefer once again. The fact that he has more than 1 UV set and using multiple channels had me confused. The link about Channel Packing helped understand a lot of it though! So…
Hey there, thanks very much for the useful tips! Main reason the camera angles are low is beacause i don't want to show the "boundaries" where the environment ends, I added enough flowers to just fill the shots and also I'm faking the distance by scaling the background trees and house. I'm using Unreal and every time I…
Updated the website a bit: I made the header smaller so the Banners of my work would be the biggest thing you see, I rearranged some of the sample sheets on the pages to go from what I think are my best pieces from top to bottom, I took the snow off the Carriage in it's sample sheet, and a typo here and there. Thanks…
Hey guys I have been having troubles at home lately, but now i'm back to do some more Environment work. I've been going back and forth with this project and keep slowing down, so i went back to the drawing board and made a better plan based off what's already setup. So i did a Prison plan as shown below. I haven't included…